A quick stat on instancing performance. There are a lot of OpenGL posts with developers posting their instancing performance numbers, and others asking, so here's X-Plane.
On a 2.8 ghz Mac Pro (a few years old) with an ATI 4870 and OS X 10.6.6, we can push 87,000 meshes at just under 60 fps using instancing. The average instance call is pushing 32 instances per draw call.
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