tag:blogger.com,1999:blog-6042417775578107106.post4318669800390462314..comments2023-08-05T11:30:32.754-04:00Comments on The Hacks of Life: Underestanding PowerVR GPUs via MetalChrishttp://www.blogger.com/profile/14648675681957285299noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6042417775578107106.post-84699793327207370342015-05-24T04:40:05.082-04:002015-05-24T04:40:05.082-04:00No problems! We're publishing an architecture ...No problems! We're publishing an architecture guide soon, hopefully not under NDA but I'm not 100% sure, which should be a big help for folks trying to figure out what's going on. In the meantime, I wrote a piece on the front-end, up to and including the tiler, which might be handy: http://blog.imgtec.com/powervr/a-look-at-the-powervr-graphics-architecture-tile-based-renderingAnonymoushttps://www.blogger.com/profile/05509213704573026619noreply@blogger.comtag:blogger.com,1999:blog-6042417775578107106.post-74773089650403981442015-05-23T08:06:50.296-04:002015-05-23T08:06:50.296-04:00Hi Rys,
Thanks for the correction - I haven't...Hi Rys,<br /><br />Thanks for the correction - I haven't seen a hardware guide for the PVR! I'm a little surprised that the Gen-6 hw isn't software, since it is compute capable!<br /><br />cheers<br />BenBenjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-6042417775578107106.post-54674905395541727412015-05-23T03:06:30.105-04:002015-05-23T03:06:30.105-04:00Cool piece! Tile size is 32x32 as you guessed, and...Cool piece! Tile size is 32x32 as you guessed, and vertex fetch isn't quite software, but the fixed function hardware is driven by your shader. It's not directly programmable, but for fetch it's close enough.Anonymoushttps://www.blogger.com/profile/05509213704573026619noreply@blogger.comtag:blogger.com,1999:blog-6042417775578107106.post-54493449001995737682015-05-23T03:04:46.529-04:002015-05-23T03:04:46.529-04:00Cool piece! Tile size is definitely 32x32. Vertex ...Cool piece! Tile size is definitely 32x32. Vertex fetch is still a hardware block, just driven by your shader.Anonymoushttps://www.blogger.com/profile/05509213704573026619noreply@blogger.com