The Hacks of Life

Saturday, August 11, 2018

Solve Less General Problems

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Two decades ago when I first started working at Avid, one of the tasks I was assigned was porting our product (a consumer video editor - th...
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Wednesday, August 08, 2018

When Not To Serialize

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Over a decade ago, I wrote a blog post about WorldEditor's file format design and, in particular, why I didn't reuse the serializa...
Wednesday, June 06, 2018

Hats Off for a Fast Turn-Around

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Normally I use this blog to complain about things that are broken, but I want to give credit here to Apple, for their WWDC 2018 video turn-...
Monday, May 21, 2018

Never Map Again: Persistent Memory, System Memory, and Nothing In Between

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I have, over the years, written more posts on VBOs and vertex performance in OpenGL than I'd like to admit. At this point, I can...
Tuesday, March 27, 2018

There Must Be Fifty Ways to Fail Your Stencil

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When we first put deferred rendering into X-Plane 10.0, complete with lots of spot lights in-scene, I coded up stencil volumes for the ligh...
Monday, January 29, 2018

Flush Less Often

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Here's a riddle: Q: What does a two year old and OpenGL have in common?  A: You never know when either of them is going to flush.* ...
Saturday, January 13, 2018

Fixing Camera Shake on Single Precision GPUs

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I've tried to write this post twice now, and I keep getting bogged down in the background information. In X-Plane 11.10 we fixed our lo...
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