The Hacks of Life
Saturday, December 19, 2015
The Dangers of Super Smart Compilers
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For the first time today, I ran an optimized DSF render using RenderFarm (the internal tool we use to make the global scenery) compiled by ...
13 comments:
Thursday, December 10, 2015
Source Control for Art Assets - This Must Exist
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I've been thinking a lot lately about revision control for art assets. As X-Plane has grown, our art team has grown, and as the art tea...
26 comments:
Importance Sampling: Look Mom, No Weights
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For anyone doing serious graphics works, this post will be totally "duh", but it took me a few minutes to get my head straight, s...
Saturday, November 21, 2015
Blender Notepad - Eulers
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When Blender describes a rotation as an 'XYZ' Euler (with 3 angles), this is what they mean: The Z axis is "up" (the Y ...
Friday, November 20, 2015
SASL Crash on El Capitan - the Gory Details
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I'm trying to not clog up the X-Plane developer blog with tons of technical C++ details. There are a small number of developers who act...
3 comments:
Thursday, June 18, 2015
glMapBuffer No Longer Cool
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TL;DR: when streaming uniforms, glMapBuffer is not a great idea; glBufferSubData may actually work well in some cases. I just fixed a nas...
17 comments:
Wednesday, June 10, 2015
OS X Metal - Raw Notes
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Just a few raw notes about Metal as I go through the 2015 WWDC talks. This mostly discusses what has been added to Metal to make it desktop...
2 comments:
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