The Hacks of Life

Tuesday, March 17, 2015

Accumulation to Improve Small-Batch Drawing

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I sometimes see "casual" OpenGL ES developers (e.g. users making 2-d games and other less performance intensive GL applications) ...
1 comment:
Saturday, March 14, 2015

glNext is Neither OpenGL nor Next, Discuss

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The title is a stretch at best, but as I have said before, good punditry has to take precedence over correctness. Khronos posted a second v...
Thursday, February 26, 2015

The Ambiguously Overloaded Operator

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It's been a while since we've had a good CGAL error. Went to upgrade to CGAL 4.5.2 and got this: /Volumes/RAID/code/xptools/src/...
Saturday, January 31, 2015

The Four Horsemen of the Performance Apocalypse

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In my previous post , I made the claim that really high performance software is designed to be high performance, and that a two-step proces...
1 comment:
Sunday, January 04, 2015

High Performance Code Is Designed, Not Optimized

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Sigh...this is what I get for pretending to do work when I could have been writing blog posts and changing my blogger theme a few dozen tim...
2 comments:
Friday, December 26, 2014

OpenGL ES Performance: The iPhone 4 Performance Gap

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Now that we've shipped X-Plane 10 Mobile,  I can blog the occasional OpenGL ES performance note without revealing a stealth project. ...
2 comments:
Tuesday, October 29, 2013

Good Advice From GIT

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I found this in a GIT man page.  (Emphasis added by me.) union Run 3-way file level merge for text files, but take lines from ...
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