The Hacks of Life

Monday, November 19, 2012

Deferred Weirdness: What Have We Learned?

›
To paraphrase the famous Nike Tiger Woods ad, "...and, did you learn anything?" X-Plane is more of a platform than a game - we...
Sunday, November 18, 2012

Deferred Weirdness: When Not to be Linear

›
In my previous post, I described X-Plane 10's multipass scheme for deferred rendering.  Because we need to simultaneously operate in ...
Saturday, November 17, 2012

Deferred Weirdness: Collapsing Two Passes

›
X-Plane's deferred pipeline changed a lot in our 10.10 patch, into a form that I hope is final for the version run, because I don...
5 comments:
Friday, November 16, 2012

Deferred Lighting: Stenciling is not a Win

›
I've been meaning to write up a summary of the changes I made to X-Plane's deferred rendering pipeline for X-Plane 10.10, but each...
4 comments:
Wednesday, October 31, 2012

Non-Square OGSSAA+FXAA

›
I just finished integrating FXAA 3.11 into X-Plane 10; we were using an older FXAA implementation.  Timothy Lottes pointed me at the right ...
Tuesday, July 24, 2012

Deferred Depth: 3 Ways

›
I have been updating X-Plane 10's deferred pipeline; when 10.10 is in a later beta and we're sure that the new pipeline is going t...
2 comments:
Wednesday, April 04, 2012

Beyond glMapBuffer

›
For a while X-Plane has had a performance problem pushing streaming vertices through ATI Radeon HD GPUs on Windows (but not OS X).  Our i...
1 comment:
‹
›
Home
View web version

Contributors

  • Benjamin Supnik
  • Chris
Powered by Blogger.