The Hacks of Life

Wednesday, October 31, 2012

Non-Square OGSSAA+FXAA

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I just finished integrating FXAA 3.11 into X-Plane 10; we were using an older FXAA implementation.  Timothy Lottes pointed me at the right ...
Tuesday, July 24, 2012

Deferred Depth: 3 Ways

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I have been updating X-Plane 10's deferred pipeline; when 10.10 is in a later beta and we're sure that the new pipeline is going t...
2 comments:
Wednesday, April 04, 2012

Beyond glMapBuffer

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For a while X-Plane has had a performance problem pushing streaming vertices through ATI Radeon HD GPUs on Windows (but not OS X).  Our i...
1 comment:
Monday, February 27, 2012

Confessions of a Lisp Hater

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I hate to admit this, but sometimes I find myself missing python. For example, the other day, I wrote this horrible mess^H^H^H^H^H^Hbeautif...
4 comments:
Friday, February 17, 2012

XCode, Lion, GCC Oh My!!

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My curiosity always pushes me to upgrade to the latest OS despite the caution issued to me by Ben. I upgraded to Lion and quickly found that...
1 comment:
Tuesday, December 13, 2011

Stencil Optimization for Deferred Lights Without Depth Clamp

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Using two sided stencil volumes to improve fill rate with deferred lights is not new; I'll write more if anyone wants, but this is all s...
7 comments:
Saturday, September 03, 2011

Bezier Curve Optimization

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I've been meaning to write up a few notes about how we turn OSM vector data into bezier curves for X-Plane.  The code is all open sourc...
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