The Hacks of Life

Wednesday, June 01, 2011

Guessing the Fine Print

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One of the great things about OpenGL is that it can draw things really fast . One of the great things about OpenGL is that it's really f...

EXT vs ARB - The Fine Print

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I thought I had found a driver bug: my ATI card on Linux rejecting a G-Buffer with a mix of RGBA8 and RG16F surfaces. I know the rules: DX1...
Thursday, May 26, 2011

Mesh Simplification Part III - Simplifying A Triangulation

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Previously I suggested using a Delaunay triangulation as a spatial index to find "squatters" when simplifying an arrangement. If ...
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Mesh Simplification Part II - Arrangement Simplification

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In my previous post, I suggested that we can iteratively simplify an arrangement if we can test a node's degree, the pre-existence of th...

Mesh Simplification Part I - It's All About Squatters

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I've been working on map simplification for a few days now - it seems like I periodically have to revisit this problem. After working o...
Tuesday, May 24, 2011

Instancing Limits

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I posted some instancing numbers a while ago. As we keep bashing on things, we've found that the upper limit for instanced meshes on a...

I Hate C++ Part 857: But I Already Had Coffee!

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Sigh... (ioMesh.is_edge(pts[pts.size()-2],pts[pts.size()-1]),h,vnum) Clearly it's time to switch to espresso.
3 comments:
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