The Hacks of Life

Thursday, May 26, 2011

Mesh Simplification Part III - Simplifying A Triangulation

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Previously I suggested using a Delaunay triangulation as a spatial index to find "squatters" when simplifying an arrangement. If ...
1 comment:

Mesh Simplification Part II - Arrangement Simplification

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In my previous post, I suggested that we can iteratively simplify an arrangement if we can test a node's degree, the pre-existence of th...

Mesh Simplification Part I - It's All About Squatters

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I've been working on map simplification for a few days now - it seems like I periodically have to revisit this problem. After working o...
Tuesday, May 24, 2011

Instancing Limits

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I posted some instancing numbers a while ago. As we keep bashing on things, we've found that the upper limit for instanced meshes on a...

I Hate C++ Part 857: But I Already Had Coffee!

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Sigh... (ioMesh.is_edge(pts[pts.size()-2],pts[pts.size()-1]),h,vnum) Clearly it's time to switch to espresso.
3 comments:
Wednesday, May 18, 2011

Performance Tuning Cars

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I took a few hours to performance tune X-Plane 10's cars. I must admit, this really isn't what I am supposed to be doing, but I can...
Tuesday, May 17, 2011

SSE? It's the Memory, Stupid

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One last SSE note: I went to apply SSE optimizations to mesh indexed matrix transforms. While applying some very simple SSE transforms impr...
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