The Hacks of Life
Thursday, May 26, 2011
Mesh Simplification Part III - Simplifying A Triangulation
›
Previously I suggested using a Delaunay triangulation as a spatial index to find "squatters" when simplifying an arrangement. If ...
1 comment:
Mesh Simplification Part II - Arrangement Simplification
›
In my previous post, I suggested that we can iteratively simplify an arrangement if we can test a node's degree, the pre-existence of th...
Mesh Simplification Part I - It's All About Squatters
›
I've been working on map simplification for a few days now - it seems like I periodically have to revisit this problem. After working o...
Tuesday, May 24, 2011
Instancing Limits
›
I posted some instancing numbers a while ago. As we keep bashing on things, we've found that the upper limit for instanced meshes on a...
I Hate C++ Part 857: But I Already Had Coffee!
›
Sigh... (ioMesh.is_edge(pts[pts.size()-2],pts[pts.size()-1]),h,vnum) Clearly it's time to switch to espresso.
3 comments:
Wednesday, May 18, 2011
Performance Tuning Cars
›
I took a few hours to performance tune X-Plane 10's cars. I must admit, this really isn't what I am supposed to be doing, but I can...
Tuesday, May 17, 2011
SSE? It's the Memory, Stupid
›
One last SSE note: I went to apply SSE optimizations to mesh indexed matrix transforms. While applying some very simple SSE transforms impr...
‹
›
Home
View web version