The Hacks of Life

Monday, April 25, 2011

Going to California (with an Aching in My Heart)

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Periodically people will try to sum up relative latencies for hardware, but I really like this article . In particular, putting memory dist...
1 comment:
Friday, April 22, 2011

So Many AA Techniques, So Little Time

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This is a short summary of FSAA techniques, both for the art team, and so I don't forget what I've read when I come back to this in ...
2 comments:

I Love Surprises

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Awesome quote from the Java Language Spec : In the absence of explicit synchronization, an implementation is free to update the main memory...
Thursday, March 10, 2011

DECAFBAD

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Makes you write code like this... if ((ent = dynamic_cast (what)) && ent->GetGISClass() == gis_Composite) true; At least C++ isn...
6 comments:
Monday, March 07, 2011

Instancing Numbers

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A quick stat on instancing performance. There are a lot of OpenGL posts with developers posting their instancing performance numbers, and o...

Don't Go Anywhere!

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I'm debugging X-Plane's autogen engine. In debug mode, with no inlining, optimizations, and a pile of safety checks, the autogen en...
Sunday, March 06, 2011

CSM for Dummies

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This quote from NVidia's GPU Programming Guide amused me: There are many techniques available. However, the general recommendation is ...
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