The Hacks of Life
Wednesday, December 22, 2010
Fun With GLSL Compilers
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I've been poking at GPU ShaderAnalyzer ; this Windows performance tool from ATI gives you a simple environment: you enter GLSL, hit comp...
1 comment:
Monday, December 20, 2010
Lisp Isn't a Language...
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Someone sent me this fun list of programming quotes. From Alan Kay: Lisp isn't a language, it's a building material. And that mate...
Thursday, December 09, 2010
What OOP Isn't
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When I took my first computer science class (I had already been programming on my own for a while) the department was going through somethin...
12 comments:
FMTT, GLSL Edition
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This is in the same vein as I Hate C -- all of its derivatives are contaminated with its brain damage. gl_FragData[0] = vec4(tex_color.rgb ...
Sunday, December 05, 2010
Yet Another This-Is-Our-GBuffer-Format Post
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If you read just about any presentation by a game studio (E.g. for GDC or Sigraph) on deferred rendering or deferred lighting, they'll p...
6 comments:
Saturday, December 04, 2010
Semaphore Follow-Up: NTPL
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A quick follow-up from my previous post on condition variables, etc. With NTPL (the pthreads implementation on Linux) a lot of the origin...
Friday, December 03, 2010
Performance of Semaphore Vs. Condition Variable
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I was looking at the performance of X-Plane's inter-thread messaging. Inter-thread message costs haven't been a huge concern to us ...
2 comments:
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