The Hacks of Life
Thursday, May 06, 2010
Importing Faces Into CGAL Arrangements
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This problems occurs repeatedly in the X-Plane scenery tools code: we need to import a series of polygons into a single arrangement_2 struct...
Friday, April 23, 2010
CGAL: It's All About the Mantissa
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In a past post I described CGAL as having no rounding errors . It does this by using number types of variable size (using dynamically alloc...
Wednesday, April 21, 2010
Constitutional Opposition
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One part of this post by Daring Fireball on the iPhone SDK licensing agreement made me chuckle: If you are constitutionally opposed to deve...
Thank You Jeeves, That Will Be All
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The other day I went in to discover why a new piece of scenery code had mysteriously stopped working. Eventually I came to this: (p,path.s...
1 comment:
Tuesday, March 16, 2010
Santa to Ben: You're An Idiot
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A few months ago I posted a request (to Santa) for parallel command dispatch. The idea is simple: if I am going to render several CSM shad...
Wednesday, March 10, 2010
The Value Of Granularity
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OpenGL is a very leaky abstraction . It promises to draw in 3-d. And it does! But it doesn't say a lot about how long that drawing wi...
Sunday, February 28, 2010
One More On VBOs - glBufferSubData
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So if you survived the timing of VBO updates (or rather, my speculations on what is possible with VBO updates), now you're in a positio...
3 comments:
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