The Hacks of Life

Sunday, January 31, 2010

To Strip or Not To Strip

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In this post I will try to explain why a performance-focused OpenGL application like X-Plane does not use triangle strips. Since triangle ...
13 comments:
Friday, January 29, 2010

The Devil Is In the Details

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I seem to have become horribly addicted to Stack Overflow . It makes sense, but I just feel a compulsion to answer other people's quest...
2 comments:
Thursday, January 28, 2010

I've Got the Blues

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I have learned many things today - some of which you may already know. Did you know that in German, to be "blue" means to be drun...

Templating Functions

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(This is a rehash of an answer I posted on Stack Overflow, after reading the previous posts and experimenting...probably bad form to report ...
2 comments:
Wednesday, January 27, 2010

Debugging GLSL

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From a past post : There are only two debugging techniques in the universe: printf. /* */ Is that true when writing GLSL shaders? Yep. Co...
7 comments:

A Tile Too Far

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I've been playing with shading algorithms lately. One such algorithm is the "number puzzle". The basic idea is to take a rep...
2 comments:
Thursday, January 14, 2010

Fast Paths

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When looking at code speed, you can put on two different hats: When designing an API, you might ask: how do we prevent a slow-down in the f...
2 comments:
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