The Hacks of Life
Wednesday, December 09, 2009
Full Screen or Windowed Mode
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So...just between you and me and the blogosphere...X-Plane always runs in windowed mode. Now if you are not a graphics programmer, do not pa...
5 comments:
Wednesday, December 02, 2009
All I Want For XMas Is Parallel Command Dispatch
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This is an open letter to Santa, and by Santa I mean the people at ATI and nVidia who are coming up with the next generation of GPUs, which ...
Monday, November 30, 2009
Per-Pixel Tangent Space Normal Mapping
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This post assumes you know what tangent space normal maps are in general, and roughly how they work geometrically. If you try to code this,...
2 comments:
Sunday, November 29, 2009
Immediate Mode Instancing
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Some definitions: instancing is drawing the same mesh over and over, but in different places/poses/transform/whatever. Instancing comes int...
4 comments:
Sunday, November 15, 2009
Threads: Who Am I?
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I was curious as to what the cost is of retrieving "thread local storage" (per-thread variables). I am looking to move some varia...
Thursday, November 12, 2009
Perspective-Correct Texturing, Q Coordinates, and GLSL
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This morning I googled perspective texturing in response to a post on the Apple OpenGL mailing list, and this post came up. It's not a ...
1 comment:
Tuesday, November 10, 2009
CGAL Performance - Work In Bulk
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A performance tip when using CGAL 2D Boolean Operations : you'll get much better performance if you can perform multiple operations at o...
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