The Hacks of Life
Wednesday, October 29, 2008
CGLA: Abusing merge_edge
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The CGAL arrangement_2 operation "merge_edge" takes two connected half-edges (connected by a vertex of degree 2) and makes them on...
Tuesday, October 28, 2008
STL Priority Queue
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The STL on my Mac seems to have a "priority queue", but it's not quite what I want - it's just a wrapper around a heap. W...
Friday, October 24, 2008
User Clip Planes and GLSL
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To combine a GLSL shader and user clip planes, you need to do two things: Set up your clip plane normally using glClipPlane and glEnable(GL_...
Thursday, October 23, 2008
CGAL Arrangements - How Do You Find Your Edges?
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A fundamental client problem with the CGAL arrangement_2 class: how do you recover handles to the edges you insert? Note that the insertion...
To Sweep or Not To Sweep
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I've spent the week porting the X-Plane scenery generation code back to CGAL . I will describe the history of this code and its constan...
Wednesday, September 10, 2008
So Where Is That Fast Path?
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Amongst the many rants I've read about the new OpenGL 3.0 spec, is the claim that the spec needs to be cleaned out and rebuilt so that p...
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Monday, September 08, 2008
Geometry Shader Performance on the 8800
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So this is what I learned today: when it comes to geometry shaders and the 8800, triangle strips matter. Now after you read the details, th...
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