The Hacks of Life

Wednesday, October 29, 2008

CGLA: Abusing merge_edge

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The CGAL arrangement_2 operation "merge_edge" takes two connected half-edges (connected by a vertex of degree 2) and makes them on...
Tuesday, October 28, 2008

STL Priority Queue

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The STL on my Mac seems to have a "priority queue", but it's not quite what I want - it's just a wrapper around a heap.  W...
Friday, October 24, 2008

User Clip Planes and GLSL

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To combine a GLSL shader and user clip planes, you need to do two things: Set up your clip plane normally using glClipPlane and glEnable(GL_...
Thursday, October 23, 2008

CGAL Arrangements - How Do You Find Your Edges?

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A fundamental client problem with the CGAL arrangement_2 class: how do you recover handles to the edges you insert?  Note that the insertion...

To Sweep or Not To Sweep

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I've spent the week porting the X-Plane scenery generation code back to CGAL .  I will describe the history of this code and its constan...
Wednesday, September 10, 2008

So Where Is That Fast Path?

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Amongst the many rants I've read about the new OpenGL 3.0 spec, is the claim that the spec needs to be cleaned out and rebuilt so that p...
2 comments:
Monday, September 08, 2008

Geometry Shader Performance on the 8800

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So this is what I learned today: when it comes to geometry shaders and the 8800, triangle strips matter. Now after you read the details, th...
3 comments:
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