The Hacks of Life

Wednesday, September 10, 2008

So Where Is That Fast Path?

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Amongst the many rants I've read about the new OpenGL 3.0 spec, is the claim that the spec needs to be cleaned out and rebuilt so that p...
2 comments:
Monday, September 08, 2008

Geometry Shader Performance on the 8800

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So this is what I learned today: when it comes to geometry shaders and the 8800, triangle strips matter. Now after you read the details, th...
3 comments:
Wednesday, August 13, 2008

Fixing Shadow Maps

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In the old days of stencil shadow volumes, the code to draw the scene might look something like this: 1. For each light source 2. Clear t...
Monday, August 11, 2008

Perspective Correct Texturing in OpenGL

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99.9% of the time, you don't have to worry about perspective correct texturing in OpenGL. If you draw a textured rectangle, it will loo...
10 comments:
Thursday, July 10, 2008

Sound and the 24" iMac

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I finally found info on how to make it happen here . Here's the short version: I used Ubuntu 7.10, which has Alsa 1.14, which is a littl...
Tuesday, July 01, 2008

I Love CGAL

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Because CGAL does many magic geometry operations for me that (having tried to code myself) are a PITA to implement. But every now and then y...
1 comment:
Saturday, May 31, 2008

How To Drive CVS Totally Insane

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Okay, I do have to admit: posting on why CVS sucks or how to make it slow is the lamest thing ever.  I mean, duh!  Everyone knows that CVS i...
1 comment:
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