The Hacks of Life
Wednesday, August 13, 2008
Fixing Shadow Maps
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In the old days of stencil shadow volumes, the code to draw the scene might look something like this: 1. For each light source 2. Clear t...
Monday, August 11, 2008
Perspective Correct Texturing in OpenGL
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99.9% of the time, you don't have to worry about perspective correct texturing in OpenGL. If you draw a textured rectangle, it will loo...
10 comments:
Thursday, July 10, 2008
Sound and the 24" iMac
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I finally found info on how to make it happen here . Here's the short version: I used Ubuntu 7.10, which has Alsa 1.14, which is a littl...
Tuesday, July 01, 2008
I Love CGAL
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Because CGAL does many magic geometry operations for me that (having tried to code myself) are a PITA to implement. But every now and then y...
1 comment:
Saturday, May 31, 2008
How To Drive CVS Totally Insane
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Okay, I do have to admit: posting on why CVS sucks or how to make it slow is the lamest thing ever. I mean, duh! Everyone knows that CVS i...
1 comment:
Sunday, May 25, 2008
Pitfalls of Performance-Tuning OpenGL
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Performance-profiling OpenGL is more difficult than performing a non-OpenGL application because: OpenGL uses a pipelined architecture; the s...
Friday, May 16, 2008
Musings on Weird UI Designs
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I've written too many UI frameworks (where by "too many" I mean more than zero). You could shout at me that I should use a li...
1 comment:
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