The Hacks of Life
Wednesday, January 30, 2008
The Absense of Evidence...
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...is not evidence of absense! This is definitely true when it comes to bugs. We could spend a year and not prove that X-Plane is bug free...
Tuesday, January 15, 2008
Burned by the STL - again!
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I have blogged about this before, but it just burned me again. Vector is usually very fast, but it also makes it really easy to write someth...
Saturday, January 12, 2008
X-Principles
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I was reading about the history of X11 on Wikipedia while trying to fix Linux bugs and I stumbled across the principles of X. There are th...
1 comment:
Monday, January 07, 2008
OpenGL and Threads: What's Wrong
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So what's wrong with this code? The answer is that OpenGL is asynchronous, so traditional threading models tend to blow up with OpenGL...
1 comment:
Friday, December 21, 2007
What's Wrong With This Code
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What's wrong with this code, which uses a second thread to build new nodes in a scene graph while the main thread renders and periodical...
Updated OpenGL Performance Lore
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Performance Lore (e.g. "I did X on my app and it got faster so you should do Y") is inherently dangerous in that performance tunin...
Thursday, December 20, 2007
Vtune - where's the stack?
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I used VTune the other day to look at some performance problems on my PC. (Turns out the performance problem is the PC.) There's one ...
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